Animal Company: From Prototype to VR Breakout with Half-a-Million Daily Players

Other Press

Inside the Mind Behind Animal Company: How Creative Director Alan Sherber Built One of VR’s Most Talked-About Games

Welcome to Pixel Pushers — the show where we explore the creative forces shaping the future of gaming.

Building Marketable, Sustainable VR: Lessons from Animal Company’s Breakout Growth at Meta Connect 2025

Jinha Lee, CEO of Spatial / Wooster Games - studio of Animal Company, discussed the game's rapid success with minimal marketing budget, achieving 1 million monthly active users and 1 billion TikTok views within 1.5 years.

Developer Case Study with Meta

One billion organic views on TikTok. Over one million monthly active users. 9x paying user growth in 6 months. If those numbers sound like the handiwork of a massive AAA studio, think again.
Animal Company
Diamond Shape - Animal Company
ADventure
Diamond Shape - Animal Company
Create Content
Diamond Shape - Animal Company
Shape the Game
Diamond Shape - Animal Company
Animal Company
Diamond Shape - Animal Company
ADventure
Diamond Shape - Animal Company
Create Content
Diamond Shape - Animal Company
Shape the Game
Diamond Shape - Animal Company
Animal Company
Diamond Shape - Animal Company
ADventure
Diamond Shape - Animal Company
Create Content
Diamond Shape - Animal Company
Shape the Game
Diamond Shape - Animal Company
2025 Wooster Games, LLC. "Animal Company" and Animal Company characters are trademarks of Wooster Games, LLC
Meta Quest logo - Animal CompanyViolence Blood Mark - Animal Company